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WELCOME > FLASH TOOLS |
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The task of producing animation by hand is none too simple. To automate this process and make your work more productive Macromedia Flash provides tools that will be briefly introduced here. It might take some time to get accustomed to these concepts, but this will pay as soon as we get to customizing the .FLA file. You will also need it opened now to do some practice. The tools that you'll need are Layers, Keyframes, and Symbols. Layers are common to many graphical programs. You can think of them as of thin transparent films with text and images placed on them. You can change the order in which the films are stacked, edit their contents independently, and lots of other things.
FLASH ANIMATED
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What we will need most for now is modifying the appearance of layer contents (not the contents themselves). In Flash you can make contents of a layer invisible or display just contours. Try out both by following the steps below: 1. Open the .FLA file and adjust the view by selecting View>Magnification>Show All. 2. Make sure the Timeline is visible. If not, use View>Timeline to display it. (You can locate Timeline by turning it on and off with menu or upon consulting Help>Lessons>01 Introduction, which explains names and purposes of main interface windows). 3. Locate an eye icon in the top of layers list from the left side of timeline. Click on dots in the column beneath it. When a dot changes to a red cross it means that the corresponding layer was made invisible. Try to locate which elements that you see in the scene belong to which layers. 4. Locate a square icon, which is to the right of the eye icon. Click on squares beneath to display layers in contours. Solid square denotes normal display mode for this layer. In contour mode you are able to see objects with transparency turned on. This way you can identify more elements in the scene including those for which invisibility of a layer does not make any difference. Keyframes
Symbols
are building blocks of your Flash movie. They can be static graphics or
text and they can be animation themselves. The most valuable property of
these objects is that there is one and only "master copy" of symbol per
movie. When you edit a symbol in one location all its occurrences change
as
well. You can view a complete list of movie symbols in the Library. Display
the Library window by selecting Window>Library. You can start editing
symbol names by double-clicking on text or you can go into symbol editing
mode by double-clicking the icons from the left. When finished, select
Edit>Movie
to return to image editing mode.
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