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WELCOME > STEP 1: REPLACING TEXT |
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In this step you will edit the .FLA file to customize text symbols. You will play the movie in the Flash editor step-by-step to find occurrences of symbols that you need changed, select these symbols, switch to symbol editing mode, enter your text, and switch back to movie editing mode to observe the results of changes you made. The substeps give a more detailed explanation: 1. Open the .FLA file from your downloaded Free Sample Flash Intro directory. 2. Make sure the timeline is visible and the movie is rewound to the beginning (the pink square in the timeline ruler highlights frame 1). You can rewind the movie by selecting Control>Rewind. Adjust zooming by using View>Magnification. 3. Play the movie step-by-step
by using Control>Step Forward or typing '.' (a dot). Search
the scene for text that needs to be changed.
PREMIUM FLASH
SITES
6. Identify the layer to which the text symbol belongs to by trying to make layers transparent or displaying contents in contours. When you find the needed layer select the keyframe in which the symbol appears for the first time. The symbol should get selected automatically. If one keyframe does not work try successive keyframes - it does not matter from which keyframe you start editing the symbol. If successful go to step 1.8, or else go to the next step. 7. Display the Library Window by selecting Window>Library and find the text you need by scrolling through all symbols in the movie. 8. If you were able to select the symbol with a click go to symbol editing mode by right-clicking it and selecting Edit. If you located the symbol in the Library double-click on symbol icon. 9. When in symbol editing
mode select the Text 10. When finished formatting
the text switch to the Arrow 11. Finally, delete the initial text block and drag the one you created in its place. Return to movie editing mode by selecting Edit>Movie. Note that, though infrequently,
symbols themselves can be animated movies with their own layers, keyframes,
tweening, and embedded symbols. You can freely apply the above described
movie editing procedures (1.2 and 1.8) to animated symbols.
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